Designing experiential-based process of STEM learning situations for solving math questions on area theme for grade 5
Main Article Content
Abstract
The article analyzes the experiential-based process of STEM. Accordingly, some learning situations and activities are introduced so that students could find the minimum area for the constant perimeter rectangles. Upon exploration activities, Scratch software, and the hypothetical garden in the schoolyard, students are deemed to develop their competencies in Mathematics, information, technology, and critical thinking. At the same time, the article also suggests strategies to motivate students to compare the optimality and limitations of square, rectangular and circle categories embracing many practical applications and uses. In this way, students are likely to develop a comprehensive competence.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Keywords
Competence, area theme, STEM
References
Jolly, A. (2017). STEM by design strategies and activities for Grades 4 - 8, New York: Routledge.
Le, X. Q. (2017). Teaching Technology in STEM-oriented general education. Doctoral Thesis in Education, Hanoi National University of Education.
Ministry of Education and Training (2018). STEM-oriented teaching in high school.
Ministry of Education and Training (2019). Training administrators and teachers on building Educational themes.
Nguyen, T. N. (editor), Phung, V. H., Nguyen, Q. L., & Hoang, P. M. (2017). Design and organize the theme of STEM education for middle and high school students. Publishing House of Ho Chi Minh City University of Pedagogy. Ho Chi Minh.
Nguyen, T. N. (editor), Tang, M. D., Vu, N. T. H., Le, T. B. T. T., & Nguyen, L. H. P. (2018). Instruction for teaching-oriented education. Publishing House of Ho Chi Minh City University of Pedagogy. Ho Chi Minh.
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