Presenting a surface of revolution by using orthonormal projection with the TikZ package
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Abstract
Orthonormal projections emerge from subjecting 3-dimensional vectors to orthogonal transformations and projecting them to 2 dimensions. They are not to be confused with the perspective projections, which are more realistic. Orthonormal projections may be thought of a limit of perspective projections at large distances, where large means that the distance of the observer is much larger than the dimensions of the objects that get depicted. The paper will calculate the critical points of light on revolution surfaces. After that, the TikZ library in the LaTeX compiler is used to represent cylinders, cones, and their curves accurately. Thereby, readers can draw most of the figures representing the revolutions in Mathematical subject, at the high school level.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Keywords
orthonormal projections, revolution, figures representing, TikZ, LaTeX
References
Claudio, B. (2007). “Graphics in LaTeX”, The PracTeX Journal (1), ISSN 1556-6994.
Lamport, L. (1986). “LATEX : a document preparation system”. Addison-Wesley Pub.
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Manfredo, P. do-Carmo. (2016). Differential Geometry of Curves and Surfaces (Revised and Updated Second Edition). Dover Publications, Inc. Mineola, New York.
Pablo, M. (2017). “LaTeX, Open Source Software, Facilitates the Adoption of Open Access by Authors, Repositories and Journals”. OpenScience. November 2017.
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