Designing teaching activities in the final review of the vector chapter” – grade 10 with blended learning model

Xuan Mai Vo1, Huu Nhan Pham2,
1 Faculty of Mathematics - Information Teacher Education, School of Education, Dong Thap University, Cao Lanh 870000, Vietnam
2 Post – graduate student, Dong Thap University, Cao Lanh 870000, Vietnam

Main Article Content

Abstract

In the context of digital transformation in education, mathematics instruction at high schools presents significant opportunities for integrating technology to enhance students’ mathematical competencies and self-directed learning abilities. Blended learning, which has received special attention both during and after the COVID-19 pandemic, has become an increasingly popular trend in educational innovation, including general education. The article presents the process of designing teaching activities on the blended learning model and applying this process to design teaching of the final review content for the Vector chapter in Math 10 via Google Classroom. The research results are reference documents for teachers in applying the blended learning model to design teaching content, helping to optimize the development of students' mathematical abilities and self-study skills.

Article Details

References

Alammary, A., Sheard, J., & Carbone, A. (2014). Blended learning in higher education: Three different design approaches. Australasian Journal of Educational Technology, 30(4), 440-454.
Bộ Giáo dục và Đào tạo (2018). Chương trình giáo dục phổ thông - Chương trình tổng thể, NXB Giáo dục Việt Nam, Hà Nội.
Bonk, C. J., & Graham, C. R. (2012). The Handbook of Blended Learning: Global Perspectives, Local Designs. San Francisco: Pfeiffer.
Bozkurt, A., & Sharma, R. C. (2022). Digital transfomation and the way me (mis)interpret technology. Asian Journal of Distance Education, 17(1), i-viii.
Christensen, C. M., Horn, M. B., & Staker, H. (2013). Is K-12 Blended Learning Disruptive? An Introduction to the Theory of Hybrids. Clayton Christensen Institute for Disruptive Innovation.
Driscoll, M., (2002). Blended learning: Let’s get beyond the hype. IBM Global Services. Retrieved from http://www-07.ibm.com/services/pdf/blended_learning.pdf.
Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative potential in higher education. The Internet and Higher Education, 7(2), 95-105.
Graham, C. R., (2009). Blended learning models Encyclopedia of Information Science and Technology, Second Edition, 375-382, IGI Global.
Horn, M., & Staker, H. (2014), Using Disruptive Innovation to Improve Schools. San Francisco: Jossey-Bass.
Nguyễn, V. D. (2016). Google apps for Education - Bộ công cụ “đám mây” hữu ích dành cho giáo dục. Tạp chí Khoa học Giáo dục Việt Nam, 130, 34-38
Thorne, K. (2003). How to integrate online & traditional learning. London: Kogan Page.
Oliver, M., & Trigwell, K. (2005). Can “Blended learning” be redeemed?. E-Learning and Digital Media, 2(1), 17-26.
Quyết định số 131/QĐ-TTg của Thủ tướng Chính phủ: Phê duyệt Đề án “Tăng cường ứng dụng công nghệ thông tin và chuyển đổi số trong giáo dục và đào tạo giai đoạn 2022 - 2025, định hướng đến năm 2030”.
Rahman, N. A., Arifin, N., Manaf, M., Ahmad, M., Zin, N. M., & Jamaludin, M. (2020). Students’ perception in blended learning among science and technology cluster students. In Journal of Physics: Conference Series (Vol. 1496, No. 1, p. 012012). IOP Publishing. https://doi.org/10.1088/1742-6596/1496/1/012012
Simon, M., (2014). Is Blended Learning the Future of Higher Education? A discussion of MOOCs, Gamers, Connectivists’ and Sceptics. Studies of regional policy, 17(1), 67-91.
Singh, J., Steele, K., & Singh, L. (2021). Combining the best of online and face-to-face learning: Hybrid and blended learning approach for COVID-19, post vaccine, & post-pandemic world. Journal of Educational Technology Systems, 50(2), 140-171.
Trần, T. H. & Nguyễn, T. K. O. (2020). Các nguyên tắc cơ bản để thiết kế khoá học ở đại học theo mô hình Blended Learning hiệu quả. Tạp chí Giáo dục, 477, 18-22.
Võ, X. M. & Phạm, H. N. (2024). Sử dụng Google Classroom thiết kế hoạt động dạy học “Khái niệm Vectơ” (Toán 10) theo mô hình học tập kết hợp ở trường phổ thông. Tạp Chí Giáo dục, 24(24), 29–35.
Walters, B., (2008). Blended learning-classroom with on-line. The CALSCA Online Magazine.
Zhou, M., Dzingirai, C., Hove, K., Chitata, T., & Mugandani, R. (2022). Adoption, use and enhancement of virtual learning during COVID-19. Education and Information Technologies, 27(7), 8939–8959. https://doi.org/10.1007/s10639-022-10985-x

Most read articles by the same author(s)